![]() You play as Chad, who volunteers for an experiment that goes horribly wrong, and now he has an MP3 player where his heart should be. One of the reasons that people liked it was that it felt like a fresh and unique video game. The game is doing very well, and Bethesda is pleased with the gamers’ and critics’ reactions. While it is a little curious that they said it was “two million players” versus “two million units sold,” the result is essentially the same. To the extent that Bethesda posted on Twitter yesterday that Hi-Fi Rushhas crossed two million players! ![]() The title instantly got good reviews from those who tried it, furthering the hysteria around it. So despite the lack of marketing for it, the game had instant word of mouth, and it paid off. The reason was that the trailer they showed before they announced the shadow drop was so good, stylish, and fun that gamers couldn’t help but try it out. That usually would spell doom for a game, but not this time. The game from Tango Gameworks and Bethesda came out of literal nowhere during an Xbox presentation and was shadow-dropped to the world. But to all things, there is an exception, and in this case, that exception is Hi-Fi Rush. As if every year we’re simply waiting on the “next big sequel” from that “long-running franchise” and that when a new game comes around, it might be good, but it might not get a follow-up to do even better. We all know that sometimes the video game industry can feel repetitive. ![]()
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